Take 5: YA Lit Titles for Makers and MakerSpaces
Collection development is an active process in which I, like all librarians, actively seek to build balanced collections of all types of books. Because we have an active and popular Teen MakerSpace, one of the things I actively look for are “maker” related books. These can be books that include any type of maker related activity, including djing and music production, coding, hacking, robotics, film making and more. Here are 5 new (and newish) books that somehow relate to the concept of making.
Dotwav by Mike A. Lancaster
Fifteen-year-old Ani Lee is a skilled hacker researching a strange .wav file that she’s downloaded when it behaves as no file ever should.
Joe Dyson is a seventeen-year-old American transplant recruited into secret teen division of the British intelligence service who’s looking into the disappearance of a friend caught up in an underground music scene that might be more than it appears.
When Ani and Joe’s investigations intertwine, they discover that the .wav file and the music are linked—someone’s embedding the file into tracks to create a mind-controlled teen army.
But who’s behind it? And why? And how do you stop a sound? (Sky Pony Press, September 2016)
If you love books where teens act as spies or secret agents, this book is for you. It is also a fascinating look at how technology can be combined with music production to . . . what exactly? Control populations? Subvert? Like I said, fascinating. Lancaster writes interesting premises, and given the leaps and bounds being made with technology these days they terrify as well as fascinate. Also, there is a female hacker in this book (whom I adore) and this would be a good companion novel with the Find Me series by Romily Bernard, which also features a female hacker.
Titans by Victoria Scott
Ever since the Titans first appeared in her Detroit neighborhood, Astrid Sullivan’s world has revolved around the mechanical horses. She and her best friend have spent countless hours watching them and their jockeys practice on the track. It’s not just the thrill of the race. It’s the engineering of the horses and the way they’re programmed to seem so lifelike. The Titans are everything that fascinates Astrid, and nothing she’ll ever touch.
She hates them a little, too. Her dad lost everything betting on the Titans. And the races are a reminder of the gap between the rich jockeys who can afford the expensive machines to ride, and the working class friends and neighbors of Astrid’s who wager on them.
But when Astrid’s offered a chance to enter an early model Titan in this year’s derby, well, she decides to risk it all. Because for a girl from the wrong side of the tracks, it’s more than a chance at fame or money. Betting on herself is the only way she can see to hang on to everyone in the world she cares about. (Scholastic, February 2016)
Teenage girls that build mechanical creatures to race while smashing the patriarchy? Why yes please. I loved so much about this book from premise to characters, and it is the most classicly maker feeling book on the list. From problem solving to hands on building, this book is maker culture on full display.
Replica by Lauren Oliver
Gemma has been in and out of hospitals since she was born. ‘A sickly child’, her lonely life to date has revolved around her home, school and one best friend, Alice. But when she discovers her father’s connection to the top secret Haven research facility, currently hitting the headlines and under siege by religious fanatics, Gemma decides to leave the sanctuary she’s always known to find the institute and determine what is going on there and why her father’s name seems inextricably linked to it.
Amidst the frenzy outside the institute’s walls, Lyra – or number 24 as she is known as at Haven – and a fellow experimental subject known only as 72, manage to escape. Encountering a world they never knew existed outside the walls of their secluded upbringing , they meet Gemma and, as they try to understand Haven’s purpose together, they uncover some earth-shattering secrets that will change the lives of both girls forever… (Harper Collins, October 2016)
Full disclosure, I haven’t finished reading this one to completion yet. But put this on your list of suggested reads for Strange Things fans. Also full disclosure, I’m a big Lauren Oliver fan.
Gamescape by Emma Trevayne
The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.
Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.
Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.
At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death. (Greenwillow, September 2016)
I haven’t read this yet, but gaming, game design and coding are all very popular topics with teens in my Teen MakerSpace. For more video game related reads, check out this list.
Boy Robot by Simon Curtis
Boy Robot is the first in a planned science fiction trilogy that follows a group of synthetic cell human teens with special abilities as they fight against the government organization that created them and now wants to destroy them. (Simon Pulse, November 2016)
On my TBR list
Have some other titles to add to my list? I would love for you to drop me a comment. I’m always looking for new ones.
About Karen Jensen, MLS
Karen Jensen has been a Teen Services Librarian for almost 30 years. She created TLT in 2011 and is the co-editor of The Whole Library Handbook: Teen Services with Heather Booth (ALA Editions, 2014).
SLJ Blog Network